Well, the summer vacation started 19. June and now I'm enjoying the free time. The weather in Norway is lovely (except for the occasional rain we sometimes get).
Next Monday I'll probably start working and get some money (Boring, I know, but I need the money). Me and a friend will plant seeds in a forest. For the whole summer. Yay!
Next weekend me and my little brother are going to our aunt's wedding. I'll be a 3 hour drive to where they live, but the good food and stuff they have will hopefully make up for it... Hopefully...
Anyway, see you next time (whoever reads this).
lørdag 28. juni 2008
torsdag 12. juni 2008
Exams is OVER!!!
Today is a good day... This day is the last normal school day before summer vacation. Only three days left now! I'm like a kid, jumping around, waiting for the final school day. Literally, I'm like this:

Unfortunately, I have to work all the summer... Dull, huh?
Anyway, after the summer, I'm starting the first year at videregående (Don't know what it's called in English) and soon I'll move away and live all by myself. I'm a grown-up kid now, almost...
The Autumn is also filled with cool stuff; like Spore, Dead Space and a lots of season premieres on TV shows. Then we have Left 4 Dead in the winter. Life is good!
Later friends!

Unfortunately, I have to work all the summer... Dull, huh?
Anyway, after the summer, I'm starting the first year at videregående (Don't know what it's called in English) and soon I'll move away and live all by myself. I'm a grown-up kid now, almost...
The Autumn is also filled with cool stuff; like Spore, Dead Space and a lots of season premieres on TV shows. Then we have Left 4 Dead in the winter. Life is good!
Later friends!
søndag 1. juni 2008
Dead Space Impressions
If you don't know what Dead Space is, visit this website.
Dead Space Impressions
In space, no one can hear you scream. They can definitely not hear you scream while you play Dead Space. While I haven’t actually gotten a chance to play this magnificent game, I have seen screenshots and lots of videos to get an idea of what this horror game is all about.
Ishimura
You play as Isaac Clarke, an engineer whose task is to fix the communications over at the gigantic "planet-cracker" ship called the Ishimura. The communication over at the ship has been lost, and it's up to you and a small security crew to get it back up. But something have gone wrong while cracking the planet Aegis 7, and an unknown artifact has boarded the ship and killed everyone onboard.
An engineer, not an elite soldier
Armed with your trusty plasma cutter and a device that can slow down the time within a limited area, Isaac Clarke is not your everyday alien-killer. Most of the weapons you'll carry are miningweapons and originally used to cut rocks and so on.
Clean UI
There's no HUD (heads-up-display) in Dead Space. All the nessecary info is on the suit Isaac wears (The RIG). The health is shown as a meter that runs down his spine, and the availible air and stamina you have left is shown as holograpich displays on his shoulder. The extra air is needed when you venture outside in deep space and zero g. Issac's magnetic boots helps him stay on a surface when walking on the Ishimura's destroyed sections. Even the ammo is shown on Issac's right forearm. When you come close to an object you can interact with, a holograpich display pops up and gives you specific options, like pick it up, use it etc.
Conclusion
Dead Space is starting to look like one fine game, both grapichswise and gameplaywise. You can pick up a copy of Dead Space this Halloween. Until then,
check out www.deadspacegame.com daily for more updates
More reviews/Previews may come!
Dead Space Impressions
In space, no one can hear you scream. They can definitely not hear you scream while you play Dead Space. While I haven’t actually gotten a chance to play this magnificent game, I have seen screenshots and lots of videos to get an idea of what this horror game is all about.
Ishimura
You play as Isaac Clarke, an engineer whose task is to fix the communications over at the gigantic "planet-cracker" ship called the Ishimura. The communication over at the ship has been lost, and it's up to you and a small security crew to get it back up. But something have gone wrong while cracking the planet Aegis 7, and an unknown artifact has boarded the ship and killed everyone onboard.
An engineer, not an elite soldier
Armed with your trusty plasma cutter and a device that can slow down the time within a limited area, Isaac Clarke is not your everyday alien-killer. Most of the weapons you'll carry are miningweapons and originally used to cut rocks and so on.
Clean UI
There's no HUD (heads-up-display) in Dead Space. All the nessecary info is on the suit Isaac wears (The RIG). The health is shown as a meter that runs down his spine, and the availible air and stamina you have left is shown as holograpich displays on his shoulder. The extra air is needed when you venture outside in deep space and zero g. Issac's magnetic boots helps him stay on a surface when walking on the Ishimura's destroyed sections. Even the ammo is shown on Issac's right forearm. When you come close to an object you can interact with, a holograpich display pops up and gives you specific options, like pick it up, use it etc.
Conclusion
Dead Space is starting to look like one fine game, both grapichswise and gameplaywise. You can pick up a copy of Dead Space this Halloween. Until then,
check out www.deadspacegame.com daily for more updates
More reviews/Previews may come!
My own game?
I'm been thinking... could I make my own game? Well, not make it, but design it?
Of course... or?
This thinking process always make my brain start coming up with ideas. Cray ideas. If I were to make my favorite game, how would it look, sound and play?
It would probably be a third-person survival horror game of some sort. Where zombies have taken over the bodies of poor, unsuspecting human beings and transformed them into mindless but dangerous enemies with long claws and teeth...
I write all these ideas in what is called a gameplay document. A gameplay document consists of all the information about a game in one file. All the stuff from story to how it controls and how the menu looks. Unfortunately for me, there's almost no examples on how to write such a document on the internet. It's just the theory behind it. It pisses me off, really.
Will I make it? We'll see.
Stick around!
Of course... or?
This thinking process always make my brain start coming up with ideas. Cray ideas. If I were to make my favorite game, how would it look, sound and play?
It would probably be a third-person survival horror game of some sort. Where zombies have taken over the bodies of poor, unsuspecting human beings and transformed them into mindless but dangerous enemies with long claws and teeth...
I write all these ideas in what is called a gameplay document. A gameplay document consists of all the information about a game in one file. All the stuff from story to how it controls and how the menu looks. Unfortunately for me, there's almost no examples on how to write such a document on the internet. It's just the theory behind it. It pisses me off, really.
Will I make it? We'll see.
Stick around!
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